Underlost, By Tyler Rilling
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Previously, on Underlost...

Blizzard CEO Mike Morhaime Comments on Diablo III

Mostly fluff acknowledging the game still needs a lot of work. There is also some mention of “social changes” that will hopefully make the game not feel like a ghost town.

Posted in: Business, Play
By: Tyler
1 min read

IOS Game Stole Torchlight Assets

Armed Heroes developer, Serena Zhang responds that they “never straightly stole assets from Torchlight,” instead they were inspired by games like World of Warcraft. Notice they don’t deny they used stolen assets- they just didn’t steal them directly.

Posted in: Business
By: Tyler Rilling
1 min read

Build New Games

Build New Games fuses game programming, web development & open web technology to push the boundaries of game development on all platforms.

Some well-written articles on getting started with web-based games. As an added easter egg, you can also play Asteroids on the frontpage.

Posted in: Indie
By: Tyler Rilling
1 min read

Woman's call to end video game misogyny sparks vicious online attacks

A woman seeking to expose misogyny in video games has suffered a harsh lesson in the extent of Internet viciousness, as a campaign of harassment escalated to a Canadian man creating a game that let people batter an image of her face.

It amazes me how someone could raise so much money for a great, interesting concept, then becomes a target of trolling by the same type of people who helped raise the money in the first place. Stay classy, average straight white male gamer.

Posted in: Culture
By: Tyler Rilling
1 min read

Tekken Producer on DLC

Actually this is something my bosses have been asking me for quite a while now – what are our plans for DLC? How much money can we make? They are a company, obviously, in it to make money. So it’s something I’m continually asked even now. But I haven’t changed my stance. If you’re making a fighting game, all of the elements necessary to enjoy it should be on the disc, or should at least be available for free.

Posted in: Business
By: Tyler
1 min read

Angry Birds HD: My thoughts on Ouya

With Ouya’s Kickstarter [http://www.kickstarter.com/projects/ouya/ouya-a-new-kind-of-video-game-console] page going live yesterday, people have been asking me what I thought of the new console. I’ve had some time to think it over, and I keep coming to the same conclusion. The Ouya is little more than a smartphone masquerading as a home console. This isn’t necessarily a bad thing, it’s just what it is. Hardware Lets start with the hardware. It’s near-identical to what’s found in the current gen

Posted in: Development, Indie
By: Tyler Rilling
2 min read

Penny Arcade Sells Out

> People don’t like advertising almost as a general rule; Advertising is simply The Way It Is. People who make content learn to like it, because they want to make content, and they also want to eat food and sleep under a roof, and the opportunity to do both at the same time seems like a pretty good idea. Honestly, I thought this was a joke at first. It falls way beyond what Kickstarter was meant for- that is, time-limited projects. Either way, it’s an interesting take on the crowdfunding issue

Posted in: Business, Culture
By: Tyler Rilling
1 min read

Valve Announces Steam Greenlight

With the success of their Steam Workshop, Valve has found a way to crowdsource the approvals process for Steam.

Posted in: Business
By: Tyler
1 min read

Banned 'Diablo 3' Linux users speak out against being called cheaters

If you’re computer savvy enough to figure out how to get Linux installed, and setup WINE to get Diablo 3 playable on an unsupported OS, you should be smart enough to realize Blizzard’s in-game security, Warden will throw off some false positives on occasion. Blizzard is not going to waste time sorting through thousands of bans to verify you’re just playing, and not having multiple VMs open and botting.

Moral of the story: If you play an online game, dont complain if you get banned or something

Posted in: Culture
By: Tyler
1 min read

Second Life Didn’t Fail

The problem — really the only problem, but a big one nonetheless — is they couldn’t ever find a way to make those numbers grow. Nothing they did worked, and Rosedale doubts that even early Facebook integration would have helped.

Right, Second Life didn’t Fail. It just could never figure out what it wanted to be.

Posted in: Business, Culture
By: Tyler Rilling
1 min read

Hydrophobia and the fearless mingling of ideas

Taylor Cocke finds the promise inside the deeply flawed Hydrophobia in this Joystiq story

Posted in: Play
By: Tyler Rilling
1 min read

Development

PostgreSQL 8.4 on a Media Temple (dv) Server

Upgrading PostgreSQL from 8.1 to 8.4

Posted in: Development
By: Tyler Rilling
2 min read
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Site last updated: 19/05/2022. ❤️