Rift finally joins the ranks of games such as Lord of the Rings Online, Dungeons & Dragons Online, Aion, Tera, and Knights of the Old Republic.
Previously, on Underlost...
Doing an image search for ‘Atari Breakout’ turns the page into a playable version of Breakout.
The toolkit finally allows players to create official mods for The Witcher 2, ranging from new quests to new worlds to explore.
I’m not ashamed to admit how excited I am over the possibility of a new Shaq-Fu game. I just hope this isn’t some crappy IOS game.
12/09/2019 update: There was a new game. And it was bad. The series did not age well.
A slew of articles about the new XCOM game was released this morning, but Andrew Yoon at Shack News sums it up perfectly:
XCOM as it is today can be best summed up as this: Mass Effect, set in the 60s.
Give people a blank piece of paper and ask them to “have fun!” A few might get excited and start writing a poem or sketch a masterpiece. But most will be annoyed, grow bored and give up.
People are quick to point out Minecraft as an exception to this. Sticking with the paper analogy; while most virtual worlds only give you a pencil, Minecraft gives you colored pencils, glitter, and scissors.
Sometimes I wish more western sites would adopt some of these Japanese web design trends.
Find new enemies to fight, exciting areas to explore, gain access to new weapons to slay your foes or just roam the huge world that’s out there
Combine this with the Morrowind Overhaul Mod, and you have a beautiful remake of the classic game.
With a script by David Leslie Johnson (Wrath Of The Titans and Red Riding) and being produced by Roy Lee and Courtney Solomon. Solomon also directed the 2000 film of Dungeons & Dragons.
I’m skeptical Dungeons & Dragons can ever really work as a movie. D&D itself is a setting. Not a plot. It’s a tool to bring a story to life. It’s like creating a movie around Coca-Cola or emoji.
09/12/19 update: Dammit.
A very minimalistic, ASCII text-based game that runs in your browser. With no instructions on how to play whatsoever, it’s oddly addicting and fascinating.
One of the best responses so far:
The truth is I always act as if I didn’t have to worry about profits, had all the money in the world, and no technical limits. Maybe that’s why my games are considered “niche,” why they go over budget, and why my programmers have to work so hard. So basically, I’d be doing exactly what I’m doing right now!
Looks like its time for another expansion.