Actually this is something my bosses have been asking me for quite a while now – what are our plans for DLC? How much money can we make? They are a company, obviously, in it to make money. So it’s something I’m continually asked even now. But I haven’t changed my stance. If you’re making a fighting game, all of the elements necessary to enjoy it should be on the disc, or should at least be available for free.
Previously, on Underlost...
With Ouya’s Kickstarter page going live yesterday, people have been asking me what I thought of the new console. I’ve had some time to think it over, and I keep coming to the same conclusion. The Ouya is little more than a smartphone masquerading as a home console. This isn’t necessarily a bad thing, it’s just what it is. Hardware Lets start with the hardware. It’s near-identical to what’s found in the current generation of smartphones and tablets. Nothing about it is really impressive. It’
People don’t like advertising almost as a general rule; Advertising is simply The Way It Is. People who make content learn to like it, because they want to make content, and they also want to eat food and sleep under a roof, and the opportunity to do both at the same time seems like a pretty good idea. Honestly, I thought this was a joke at first. It falls way beyond what Kickstarter was meant for- that is, time-limited projects. Either way, it’s an interesting take on the crowdfunding issue.
With the success of their Steam Workshop, Valve has found a way to crowdsource the approvals process for Steam.
If you’re computer savvy enough to figure out how to get Linux installed, and setup WINE to get Diablo 3 playable on an unsupported OS, you should be smart enough to realize Blizzard’s in-game security, Warden will throw off some false positives on occasion. Blizzard is not going to waste time sorting through thousands of bans to verify you’re just playing, and not having multiple VMs open and botting.
Moral of the story: If you play an online game, dont complain if you get banned or something
The problem — really the only problem, but a big one nonetheless — is they couldn’t ever find a way to make those numbers grow. Nothing they did worked, and Rosedale doubts that even early Facebook integration would have helped.
Right, Second Life didn’t Fail. It just could never figure out what it wanted to be.
Taylor Cocke finds the promise inside the deeply flawed Hydrophobia in this Joystiq story
Upgrading PostgreSQL from 8.1 to 8.4