Underlost, By Tyler Rilling
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Previously, on Underlost...

Epic Games Acquiring Rocket League Developer Psyonix

I’ve had a Steam account long enough to know how annoying Steam can be. It started out terrible, got better, then somewhere around the time of trading cards, music player, and other useless features, its started to turn to shit. It does have some great features for everyone though; Steam workshop and game forums for example. Epic isn’t even trying to compete in these areas, making it clear they arent trying to make a better platform, they’re just trying to steal users.

With worsening PC platfor

Posted in: Business
By: Tyler Rilling
1 min read

No Man's Sky Beyond

No Man’s Sky Online includes a radical new social and multiplayer experience which empowers players everywhere in the universe to meet and play together. Whilst this brings people together like never before, and has many recognisable online elements, we don’t consider No Man’s Sky to be an MMO – it won’t require a subscription, won’t contain microtransactions, and will be free for all existing players.

All for free too. It may have took some time, but the game is finally delivering on every

Posted in: Play
By: Tyler Rilling
1 min read

Google shuts down its in-house VR film studio

Google is shutting down its Emmy Award-winning VR film division, Spotlight Stories, after six years of building out content

Between this and they’re Daydream platform not being updated for over a year, it’s clear Google is exiting VR. A shame, because projects like Spotlight Stories highlighted the notion that VR can be used for other forms of entertainment besides just video games.

Posted in: Business
By: Tyler Rilling
1 min read

Boy Problems - A Carly Rae Jepsen TTRPG

It is many years into the future. A wealthy and powerful person (or persons) has claimed a rare and much sought after prize: the “vault” of 200 unreleased (this is real!) songs from renowned Canadian pop artist, Carly Rae Jepsen. Hired by an anonymous sponsor, your team of highly trained individuals will raid a well-defended location to retrieve said item. From planning to set-up to execution, you will see this heist through to its completion, whether that be a success or failure. There will m

Posted in: Culture
By: Tyler Rilling
1 min read

Titanfall 3 Is Not In The Works, Respawn Says

“The world thinks we’re making Titanfall 3 and we’re not – this is what we’re making,” he said. “To try and convince a skeptical audience for months with trailers and hands-on articles, we’re just like, ‘Let the game speak for itself’ – it’s the most powerful antidote to potential problems. We’re doing a free to play game, with essentially loot boxes, after we were bought by EA, and it’s not Titanfall 3. It’s the perfect recipe for a marketing plan to go awry, so why have that – let’s just shi

Posted in: Business, Production
By: Tyler Rilling
1 min read

Adobe Buys Allegorithmic

Since the inception of Substance, our technology and tools have evolved to make 3D creation accessible to artists of every stripe. In Adobe, we’ve found a great partner who shares our love of creation and our drive for innovation and growth.

As someone who used to be a heavy user of pretty much the entire Substance Suite, I have mixed feelings about this. One one hand, Substance software will be around for a lot longer. On the other hand, there’s this statement (emphasis by me):

When it c

Posted in: Business
By: Tyler Rilling
1 min read

Valve updates Proton

Linux gamers who rely on Wine or native game clients will have a new option to play games thanks to the latest update. Valve’s fork of Wine, received a major update allowing users to choose to use Proton in place of games’ clients, in some cases providing new functionality such as controller support, better frame rates, or even better multiplayer support. Even better? It works with non steam titles.

Linux users still don’t have the same level of support as Mac or Windows users do, but with tool

Posted in: Business
By: Tyler Rilling
1 min read

Signal v Noise exits Medium

Beyond that, though, we’ve grown ever more aware of the problems with centralizing the internet. Traditional blogs might have swung out of favor, as we all discovered the benefits of social media and aggregating platforms, but we think they’re about to swing back in style, as we all discover the real costs and problems brought by such centralization.

Like I said a couple of weeks ago, blogging in 2018 was weird [https://alifewellplayed.com/2018/12/the-state-of-blogging-in-2018/]. As much as

Posted in:
By: Tyler Rilling
1 min read

Splash Damage's Dirty Bomb Game Design Doc

Shortly after announcing the game was going completely free [https://www.dirtybomb.com/news/dirty-bomb-goes-free/] after live development has ceased, Splash Damage also decided to release their original crowdfunding awards, one of which is a 300 page game design doc. I love reading these things.

Posted in: Business, Production
By: Tyler Rilling
1 min read

Something doom-like work in progress

Work in progress for something…Doomy.

Posted in: Indie, Production
By: Tyler Rilling
1 min read

Epic, Improbable start $25 million fund

“Unity has clarified to us that this change effectively makes it a breach of terms to operate or create SpatialOS games using Unity, including in development and production games,” Improbable said today.

As soon as I read the news earlier today about Unity’s decision regarding SpatialOS games, I knew it was only a matter of time before another engine partnered with them. I just wasn’t expecting them to put forth such an absurdly large amount of money.

Now maybe a portion of that can be used

Posted in: Business, Production
By: Tyler Rilling
1 min read

Bungie Breaks from Activision

We have enjoyed a successful eight-year run and would like to thank Activision for their partnership on Destiny. Looking ahead, we’re excited to announce plans for Activision to transfer publishing rights for Destiny to Bungie. With our remarkable Destiny community, we are ready to publish on our own, while Activision will increase their focus on owned IP projects.

It’s hard to believe it’s already been 8 years since Bungie joined Activision. We all like to take the easy jabs and poke fun of

Posted in: Business, Production
By: Tyler Rilling
1 min read
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Site last updated: 27/12/2022. ❤️