From Marc Andreessen:
I think AR has tons of potential applications, both at work and at home. [But] I
think VR is going to be about 1,000 times bigger.
On the latest podcast of a16z [https://a16z.com/], Andreessen goes onto explain
that while AR works for more “interesting” places in the world (in other words,
more densely populated), rural places never get to see the benefits of AR as
much. As someone who spent a large portion of my life growing up in the middle
of nowhere Wisconsin, this
Put together by Rami Ismail, Meditations.games is a collection of games by over
350 developers. Each day is a new, unique game, and only available that day.
Its a great concept. I’d love to see the analytics by the end of the year, and
just how many people will still be playing this.
Let’s take a minute to talk about how weird and hard blogging has become.
Let's try this again, one more time.
The inclusion of multiplayer co-op and deathmatch modes changed everything about
games. We knew that playing a game as fast and over-the-top as DOOM would signal
a new era. I visualized what E1M7 would look like with two players shooting
rockets at each other over a large room and it got me more excited than I had
been since Wolfenstein 3D’s chaingun audio.
Its not to say Doom invented multiplayer, however most games were usually were
pretty exclusive to a single screen. There was something
The original Doom turns 25 this year, and to celebrate, its co-creater, John
Remero made a new chapter to the original game, titled Sigil.
Sigil, according to the website, is an unofficial 5th episode to the game:
I wanted the levels to feel like they belong to the original game as if they
were a true fifth episode. There’s more detail in the levels than episodes 1-4,
but not overly so. I believe that people playing Sigil will recognize my design
style, but see new things I’m doing because t
And it’s looking beautiful.
Joker from Persona 5 is joining the latest Super Smash Brothers as DLC. Now add
Chie you cowards.
Developers receive 88% of revenue. There are no tiers or thresholds. Epic takes
12%. And if you’re using Unreal Engine, Epic will cover the 5% engine royalty
for sales on the Epic Games store, out of Epic’s 12%.
The timing of this is interesting, coming just days after Stream’s new tiered
pricing favoring larger titles.
A cute little CSS framework that tries to copy the look and feel of the NES.
Via twitter:
As of November 28 at 2pm PST, the North American and European WildStar game
service has closed. Thank you to everyone who joined us on this grand adventure
across Nexus!
I never played the game, but it’s always sad to see an MMO close up shop.
I love this. I never thought to use Typeform this way. It’s still not as open as
something like Ink [https://www.inklestudios.com/ink/] or Twine
[http://twinery.org/], but it’s always great to see services being used for
strange new things.