As a kid, I idolized this man. I read Nintendo Power almost religiously. As far as I was concerned, this man was Nintendo. As I got older and read more about him, my perception of him changed somewhat. While I still respect the man, like Steve Jobs, this man built these amazing products by being a ruthless businessman. But despite his business practices, or perhaps because of it, Nintendo created some of the most memorable gaming experiences in my childhood. He put the consumer experience over everything else, and thats what I will remember him for.
Previously, on Underlost...
Nels Anderson, lead designer of Mark of the Ninja, Sean Vanaman and Jake Rodkin of Telltale’s The Walking Dead (probably most famous for their Idle Thumbs podcast), and artist Olly Moss have come together to form Campo Santo, based in San Francisco, CA. I can’t wait to see what they come up with.
Update April 21, 2018:
Valve has acquired Campo Santo, with the dev team to continue creating games
We had a series of long conversations with the people at Valve and everyone shared the satisfaction we take in working with people whose talents dwarf our own to make things we never thought possible. Both sides spoke about our values and how, when you get right down to it, we, as human beings, are hard-limited by the time we have left when it comes to making the things we care about and believe in. They asked us if we’d all be interested in coming up to Bellevue and doing that there and we said yes.
Will Wright has cofounded Syntertainment, a new startup that has raised $5 million from investors, including Andreessen Horowitz and former Electronic Arts chief executive John Riccitiello.
I also believe EA’s strategy is sound. Our focus on our talent, our brands and our platform together with our investment in next-generation consoles, mobile and PC free-to-play, as part of our ongoing transition to digital, is right. But we have plenty of work ahead to ensure our collective success.
The words of former executive vice president of EA Sports and Origin. Notice how PC is lumped together with ‘free-to-play’. Even though Wilson has been with EA for 13 years, I’m still a little surprised EA didn’t end up going with Peter Moore. I’ll be even more surprised if he stays with EA for much longer.
From John Hight:
But as we’ve mentioned on different occasions, it became increasingly clear that despite the benefits of the AH system and the fact that many players around the world use it, it ultimately undermines Diablo’s core game play: kill monsters to get cool loot. With that in mind, we want to let everyone know that we’ve decided to remove the gold and real-money auction house system from Diablo III.
This is a welcome surprise. The real money auction house was an interesting experiment, but ultimately I believe it’s suited for more online driven games like World of Warcraft or other MMO’s. I doubt we’ve seen the last of this idea. regardless, I love everything I’ve been hearing about Reaper of Souls so far. As I said in the past, Diablo II didn’t really hit it’s stride until Lord of Destruction. With Reaper of Souls trying to return to it’s roots, I hope we see the same success Diablo II’s expansion had.
An interesting look at naming conventions in World of Warcraft. Personally, from an early age, I've found myself becoming prejudiced against people whose usernames began and ended in ‘x’ or included Final Fantasy or Dragon Ball names. Looking at you xX-Sephiroth-Xx69.
Ouya’s Free the Games promotion has always been such a weird promotion. Instead of promising to just hand $50k to any kickstarter game, a better idea would have been to actually use the money to get other developers on board and fix the problems that currently plague the Ouya ecosystem, instead of outright ignoring existing developers’ complaints as seen in the comments section of the blog post.
A quirky new set-top box from Sony, priced at $100. With the ability to play PSN games as well as Netflix and Hulu, Ouya needs to act fast before this comes to the US, or they’re doomed.
One of the most polished open-sourced games I’ve ever seen, and with your support, it can only get better.
2023 Update: While the initial Indiegogo never reached its total goal, 0AD is still in active development almost 10 years later. I love looking back at old links and finding these little gems.
A great piece about Earthbound and the emotion it conveys, by Giant Bomb’s Patrick Klepek.
Blips is essentially a private twitter/note taking web app. Specifically, I built it to live blog this years’s E3 press conferences. But why not just use twitter? The idea of tweets seem so fleeting. I wanted something that I could keep organized. For example, looking at the Blips page, everything is neatly organized by event. Furthermore, All events can be saved as either private or public. In this sense, besides live blogging events and conferences, I can use Blips for taking notes and jotting down ideas for potential articles.
Blips was written in Python/Django. It’s open source and you can check out its ongoing development on Github.
I loved the first parts of Escape From City-17. Out of all the fan made Half-Life inspired films, I always thought this was one of the best produced. I hope it get the funding it needs.