Underlost, By Tyler Rilling
  • Home
  • About
  • Contact
  • Personal Projects
  • Client Work
  • Instagram

Tyler Rilling

Tyler Rilling is the Author/creator of Underlost. They're not an Undertale game. They're also the lead developer for a design agency in Seattle. Probably still playing too much Destiny 2.

Website
Tyler Rilling

IOS Game Stole Torchlight Assets

Armed Heroes developer, Serena Zhang responds that they “never straightly stole assets from Torchlight,” instead they were inspired by games like World of Warcraft. Notice they don’t deny they used stolen assets- they just didn’t steal them directly.

Posted in: Business
By: Tyler Rilling
1 min read

Build New Games

Build New Games fuses game programming, web development & open web technology to push the boundaries of game development on all platforms.

Some well-written articles on getting started with web-based games. As an added easter egg, you can also play Asteroids on the frontpage.

Posted in: Indie
By: Tyler Rilling
1 min read

Woman's call to end video game misogyny sparks vicious online attacks

A woman seeking to expose misogyny in video games has suffered a harsh lesson in the extent of Internet viciousness, as a campaign of harassment escalated to a Canadian man creating a game that let people batter an image of her face.

It amazes me how someone could raise so much money for a great, interesting concept, then becomes a target of trolling by the same type of people who helped raise the money in the first place. Stay classy, average straight white male gamer.

Posted in: Culture
By: Tyler Rilling
1 min read

Angry Birds HD: My thoughts on Ouya

With Ouya’s Kickstarter page going live yesterday, people have been asking me what I thought of the new console. I’ve had some time to think it over, and I keep coming to the same conclusion. The Ouya is little more than a smartphone masquerading as a home console. This isn’t necessarily a bad thing, it’s just what it is. Hardware Lets start with the hardware. It’s near-identical to what’s found in the current generation of smartphones and tablets. Nothing about it is really impressive. It’

Posted in: Development, Indie
By: Tyler Rilling
2 min read

Penny Arcade Sells Out

People don’t like advertising almost as a general rule; Advertising is simply The Way It Is. People who make content learn to like it, because they want to make content, and they also want to eat food and sleep under a roof, and the opportunity to do both at the same time seems like a pretty good idea. Honestly, I thought this was a joke at first. It falls way beyond what Kickstarter was meant for- that is, time-limited projects. Either way, it’s an interesting take on the crowdfunding issue.

Posted in: Business, Culture
By: Tyler Rilling
1 min read

Second Life Didn’t Fail

The problem — really the only problem, but a big one nonetheless — is they couldn’t ever find a way to make those numbers grow. Nothing they did worked, and Rosedale doubts that even early Facebook integration would have helped.

Right, Second Life didn’t Fail. It just could never figure out what it wanted to be.

Posted in: Business, Culture
By: Tyler Rilling
1 min read

Hydrophobia and the fearless mingling of ideas

Taylor Cocke finds the promise inside the deeply flawed Hydrophobia in this Joystiq story

Posted in: Play
By: Tyler Rilling
1 min read

Development

PostgreSQL 8.4 on a Media Temple (dv) Server

Upgrading PostgreSQL from 8.1 to 8.4

Posted in: Development
By: Tyler Rilling
2 min read
Page 13 of 14
Previous
Next
  • Home
  • About
  • Contact
  • Personal Projects
  • Client Work
  • Instagram
Underlost Copyright © Tyler Rilling 2001 - 2023.
Site last updated: 08/03/2023. ❤️