“The world thinks we’re making Titanfall 3 and we’re not – this is what we’re making,” he said. “To try and convince a skeptical audience for months with trailers and hands-on articles, we’re just like, ‘Let the game speak for itself’ – it’s the most powerful antidote to potential problems. We’re doing a free to play game, with essentially loot boxes, after we were bought by EA, and it’s not Titanfall 3. It’s the perfect recipe for a marketing plan to go awry, so why have that – let’s just sh
Since the inception of Substance, our technology and tools have evolved to make 3D creation accessible to artists of every stripe. In Adobe, we’ve found a great partner who shares our love of creation and our drive for innovation and growth.
As someone who used to be a heavy user of pretty much the entire Substance Suite, I have mixed feelings about this. One one hand, Substance software will be around for a lot longer. On the other hand, there’s this statement (emphasis by me):
When
Linux gamers who rely on Wine or native game clients will have a new option to play games thanks to the latest update. Valve’s fork of Wine, received a major update allowing users to choose to use Proton in place of games’ clients, in some cases providing new functionality such as controller support, better frame rates, or even better multiplayer support. Even better? It works with non steam titles.
Linux users still don’t have the same level of support as Mac or Windows users do, but with too
Beyond that, though, we’ve grown ever more aware of the problems with centralizing the internet. Traditional blogs might have swung out of favor, as we all discovered the benefits of social media and aggregating platforms, but we think they’re about to swing back in style, as we all discover the real costs and problems brought by such centralization.
Like I said a couple of weeks ago, blogging in 2018 was weird. As much as I loved what Medium could have been, I think we’re about to see a l
Shortly after announcing the game was going completely free after live development has ceased, Splash Damage also decided to release their original crowdfunding awards, one of which is a 300 page game design doc. I love reading these things.
Work in progress for something…Doomy.
“Unity has clarified to us that this change effectively makes it a breach of terms to operate or create SpatialOS games using Unity, including in development and production games,” Improbable said today.
As soon as I read the news earlier today about Unity’s decision regarding SpatialOS games, I knew it was only a matter of time before another engine partnered with them. I just wasn’t expecting them to put forth such an absurdly large amount of money.
Now maybe a portion of that can be u
We have enjoyed a successful eight-year run and would like to thank Activision for their partnership on Destiny. Looking ahead, we’re excited to announce plans for Activision to transfer publishing rights for Destiny to Bungie. With our remarkable Destiny community, we are ready to publish on our own, while Activision will increase their focus on owned IP projects.
It’s hard to believe it’s already been 8 years since Bungie joined Activision. We all like to take the easy jabs and poke fun
From Marc Andreessen:
I think AR has tons of potential applications, both at work and at home. [But] I think VR is going to be about 1,000 times bigger.
On the latest podcast of a16z, Andreessen goes onto explain that while AR works for more “interesting” places in the world (in other words, more densely populated), rural places never get to see the benefits of AR as much. As someone who spent a large portion of my life growing up in the middle of nowhere Wisconsin, this makes a lot of s
Put together by Rami Ismail, Meditations.games is a collection of games by over 350 developers. Each day is a new, unique game, and only available that day.
Its a great concept. I’d love to see the analytics by the end of the year, and just how many people will still be playing this.
Let’s take a minute to talk about how weird and hard blogging has become.
Let's try this again, one more time.