Underlost, By Tyler Rilling
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Tyler Rilling

Tyler Rilling is the Author/creator of Underlost. They're not an Undertale game. They're also the lead developer for a design agency in Seattle. Probably still playing too much Destiny 2.

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Tyler Rilling

Bungie Breaks from Activision

We have enjoyed a successful eight-year run and would like to thank Activision for their partnership on Destiny. Looking ahead, we’re excited to announce plans for Activision to transfer publishing rights for Destiny to Bungie. With our remarkable Destiny community, we are ready to publish on our own, while Activision will increase their focus on owned IP projects.

It’s hard to believe it’s already been 8 years since Bungie joined Activision. We all like to take the easy jabs and poke fun

Posted in: Business, Production
By: Tyler Rilling
1 min read

Marc Andreessen on VR/AR

From Marc Andreessen:

I think AR has tons of potential applications, both at work and at home. [But] I think VR is going to be about 1,000 times bigger.

On the latest podcast of a16z, Andreessen goes onto explain that while AR works for more “interesting” places in the world (in other words, more densely populated), rural places never get to see the benefits of AR as much. As someone who spent a large portion of my life growing up in the middle of nowhere Wisconsin, this makes a lot of s

Posted in: Business, Culture
By: Tyler Rilling
1 min read

meditations.games

Put together by Rami Ismail, Meditations.games is a collection of games by over 350 developers. Each day is a new, unique game, and only available that day.

Its a great concept. I’d love to see the analytics by the end of the year, and just how many people will still be playing this.

Posted in: Indie, People, Play
By: Tyler Rilling
1 min read

The state of blogging in 2018

Let’s take a minute to talk about how weird and hard blogging has become.

Posted in:
By: Tyler Rilling
4 min read

Welcome to A Life Well Played

Let's try this again, one more time.

Posted in:
By: Tyler Rilling
1 min read

Reflections on DOOM's Development

The inclusion of multiplayer co-op and deathmatch modes changed everything about games. We knew that playing a game as fast and over-the-top as DOOM would signal a new era. I visualized what E1M7 would look like with two players shooting rockets at each other over a large room and it got me more excited than I had been since Wolfenstein 3D’s chaingun audio.

Its not to say Doom invented multiplayer, however most games were usually were pretty exclusive to a single screen. There was somethin

Posted in: Culture
By: Tyler Rilling
1 min read

25 years of Doom

The original Doom turns 25 this year, and to celebrate, its co-creater, John Remero made a new chapter to the original game, titled Sigil. 

Sigil, according to the website, is an unofficial 5th episode to the game:

I wanted the levels to feel like they belong to the original game as if they were a true fifth episode. There’s more detail in the levels than episodes 1-4, but not overly so. I believe that people playing Sigil will recognize my design style, but see new things I’m doing becau

Posted in: Culture, People, Play
By: Tyler Rilling
1 min read

Epic Games Store is now live

And it’s looking beautiful.

Posted in:
By: Tyler Rilling
1 min read

Super Smash Bros. Ultimate is adding Persona 5 DLC

Joker from Persona 5 is joining the latest Super Smash Brothers as DLC. Now add Chie you cowards. 

Posted in: Play
By: Tyler Rilling
1 min read

Fortnite Developer Launches Epic Games Store

Developers receive 88% of revenue. There are no tiers or thresholds. Epic takes 12%. And if you’re using Unreal Engine, Epic will cover the 5% engine royalty for sales on the Epic Games store, out of Epic’s 12%.

The timing of this is interesting, coming just days after Stream’s new tiered pricing favoring larger titles. 

Posted in: Business
By: Tyler Rilling
1 min read

NES.css, an 8-bit style framework

A cute little CSS framework that tries to copy the look and feel of the NES. 

Posted in:
By: Tyler Rilling
1 min read

Wildstar MMO shuts down

Via twitter:

As of November 28 at 2pm PST, the North American and European WildStar game service has closed. Thank you to everyone who joined us on this grand adventure across Nexus!

I never played the game, but it’s always sad to see an MMO close up shop. 

Posted in: Business
By: Tyler Rilling
1 min read
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Underlost Copyright © Tyler Rilling 2001 - 2023.
Site last updated: 08/03/2023. ❤️