The inclusion of multiplayer co-op and deathmatch modes changed everything about games. We knew that playing a game as fast and over-the-top as DOOM would signal a new era. I visualized what E1M7 would look like with two players shooting rockets at each other over a large room and it got me more excited than I had been since Wolfenstein 3D’s chaingun audio.
Its not to say Doom invented multiplayer, however most games were usually were pretty exclusive to a single screen. There was somethin
The original Doom turns 25 this year, and to celebrate, its co-creater, John Remero made a new chapter to the original game, titled Sigil.
Sigil, according to the website, is an unofficial 5th episode to the game:
I wanted the levels to feel like they belong to the original game as if they were a true fifth episode. There’s more detail in the levels than episodes 1-4, but not overly so. I believe that people playing Sigil will recognize my design style, but see new things I’m doing becau
And it’s looking beautiful.
Joker from Persona 5 is joining the latest Super Smash Brothers as DLC. Now add Chie you cowards.
Developers receive 88% of revenue. There are no tiers or thresholds. Epic takes 12%. And if you’re using Unreal Engine, Epic will cover the 5% engine royalty for sales on the Epic Games store, out of Epic’s 12%.
The timing of this is interesting, coming just days after Stream’s new tiered pricing favoring larger titles.
A cute little CSS framework that tries to copy the look and feel of the NES.
As of November 28 at 2pm PST, the North American and European WildStar game service has closed. Thank you to everyone who joined us on this grand adventure across Nexus!
I never played the game, but it’s always sad to see an MMO close up shop.
I love this. I never thought to use Typeform this way. It’s still not as open as something like Ink or Twine, but it’s always great to see services being used for strange new things.
The zero-day patch is sitting at 54 GB. Between this and the news that the next Overwatch patch will require you to reinstall the entire game, maybe studios should start refocusing on optimizations to code.
The studio behind Wallace and Gromit will be handing over 75% ownership to it’s workers, assuring the team won’t be in danger of a big company buyout.
A great little essay Stan Lee wrote for The Atlantic in 2007, that’s just as important today as it was then.
The New York Times has a fitting tribute by Brian Michael Bendis, Bill Walko and Howie Noel.