Underlost, By Tyler Rilling
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Tyler Rilling

Tyler Rilling is the Author and creator of Underlost. They're not an Undertale game. They're also a senior developer for a design agency in Seattle. Probably still playing too much Destiny 2.

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Tyler Rilling

Mark of the Ninja, Walking Dead devs form Campo Santo

Nels Anderson, lead designer of Mark of the Ninja, Sean Vanaman and Jake Rodkin of Telltale’s The Walking Dead (probably most famous for their Idle Thumbs podcast), and artist Olly Moss have come together to form Campo Santo, based in San Francisco, CA. I can’t wait to see what they come up with.

Campo SantoCampo Santo is a small but scrappy video game developer in San Francisco. Our debut game Firewatch is available for PS4, Windows, Mac, and Linux.Campo Santo [http://www.camposantogames.com/a

Posted in: Revisited, Business
By: Tyler Rilling
1 min read

Syntertainment is Will Wright's new startup

Will Wright has cofounded Syntertainment, a new startup that has raised $5 million from investors, including Andreessen Horowitz and former Electronic Arts chief executive John Riccitiello.

Will Wright raises $5M for Syntertainment startup to blend reality and entertainment (exclusive)Tech veteran Avi Bar-Zeev joins Wright as cofounder at startup that plans to blend entertainment and reality.VentureBeatDean Takahashi [https://venturebeat.com/2013/09/18/will-wright-raises-5m-for-syntertainme

Posted in: Business
By: Tyler Rilling
1 min read

Andrew Wilson is the new EA CEO

Andre Wilson:

I also believe EA’s strategy is sound. Our focus on our talent, our brands and our platform together with our investment in next-generation consoles, mobile and PC free-to-play, as part of our ongoing transition to digital, is right. But we have plenty of work ahead to ensure our collective success.

The words of former executive vice president of EA Sports and Origin. Notice how PC is lumped together with ‘free-to-play’. Even though Wilson has been with EA for 13 years, I’m sti

Posted in: Business
By: Tyler Rilling
1 min read

Diablo III Real Money Auction House is closing

From John Hight:

But as we’ve mentioned on different occasions, it became increasingly clear that despite the benefits of the AH system and the fact that many players around the world use it, it ultimately undermines Diablo’s core game play: kill monsters to get cool loot. With that in mind, we want to let everyone know that we’ve decided to remove the gold and real-money auction house system from Diablo III.

This is a welcome surprise. The real money auction house was an interesting experi

Posted in:
By: Tyler Rilling
1 min read

An Investigation of World of Warcraft Character Names

An interesting look at naming conventions in World of Warcraft. Personally, from an early age, I've found myself becoming prejudiced against people whose usernames began and ended in ‘x’ or included Final Fantasy or Dragon Ball names. Looking at you xX-Sephiroth-Xx69.

An Investigation of World of Warcraft Character NamesA story of explorative game analytics and the surprises you encounter when investigating eight million World of Warcraft characters - and a couple of thousand Battlefield player

Posted in: Culture
By: Tyler Rilling
1 min read

Ouya just keeps angering more people

Ouya’s Free the Games promotion has always been such a weird promotion. Instead of promising to just hand $50k to any kickstarter game, a better idea would have been to actually use the money to get other developers on board and fix the problems that currently plague the Ouya ecosystem, instead of outright ignoring existing developers’ complaints as seen in the comments section of the blog post.

Razer Forge TV | RZ16-0128x SupportThis article contains the User Guides, Manuals, and Documentation

Posted in:
By: Tyler Rilling
1 min read

Introducing Blips

This past summer I started working on another feature for the site, called Blips.

Posted in: Development, A Life Well Played, Projects
By: Tyler Rilling
1 min read

Half-Life: Escape From City-17 Part 3

I loved the first parts of Escape From City-17. Out of all the fan made Half-Life inspired films, I always thought this was one of the best produced. I hope it get the funding it needs.

Half-Life: Escape From City-17 Part 3The next installment in the Escape From City-17 series. Based on the Half-Life games. | Check out ‘Half-Life: Escape From City-17 Part 3’ on Indiegogo.Indiegogo [http://www.indiegogo.com/projects/half-life-escape-from-city-17-part-3]

Posted in: Culture, Valve
By: Tyler Rilling
1 min read

Blizzard on World of Warcraft: We'd be lost without casuals

Additionally, Chilton noted that Blizzard was warming to the idea of reconfiguring World of Warcraft as a free-to-play title.

I’ve always wondered how long until WoW went free-to-play. With their recent additions to their online store, and the dwindling population, I expect it’s now only a matter of time before we see a completely free version.

Blizzard on <i>World of Warcraft</i>: We’d be lost without casuals“Audiences always evolve,” says <i>World of Warcraft</i> lead designer Tom Chilton

Posted in: Play
By: Tyler Rilling
1 min read

AaaaaAAaaaAAAaaAAAAaAAAAA!!! now supports Oculus Rift

This might be the greatest game to the Oculus Rift yet.

http://www.joystiq.com/2013/08/23/psa-oculus-rift-support-now-in-aaaaaaaaaaaaaaaaaaaaaaaaa-on/

Posted in: Oculus, Play
By: Tyler Rilling
1 min read

Xbox One at gamescom 2013

A pretty good roundup of Xbox One posts at Gamescom from Destructoid.

Today’s Xbox One reveals from gamescom 2013Microsoft’s indie plans detailed The first major conference of gamescom 2013 was belonged to Microsoft, and while there was some...DestructoidChris Moyse [http://www.destructoid.com/today-s-xbox-one-reveals-from-gamescom-2013-260447.phtml?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+Destructoid+%28Destructoid%29]

Posted in: Xbox
By: Tyler Rilling
1 min read

Rejection, tragedy and billions of dollars - The story of FIFA

“EA didn’t give a shit about FIFA.”

Rejection, tragedy and billions of dollars - The story of FIFA - MCV/DEVELOPEA didn’t give a shit about FIFA.”Neil Thewarapperuma (or Neil T to his friends) isn’t a man to mince his words. He was the European marketing boss for EA Sports back in 1993, the year the publisher wMCV/DEVELOPMCV Staff [http://www.mcvuk.com/news/read/rejection-tragedy-and-billions-of-dollars-the-story-of-fifa/0120299]

Posted in: Culture
By: Tyler Rilling
1 min read
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Site last updated: 27/12/2022. ❤️