Since the inception of Substance, our technology and tools have evolved to make 3D creation accessible to artists of every stripe. In Adobe, we’ve found a great partner who shares our love of creation and our drive for innovation and growth.
As someone who used to be a heavy user of pretty much the entire Substance Suite, I have mixed feelings about this. One one hand, Substance software will be around for a lot longer. On the other hand, there’s this statement (emphasis by me):
When
Linux gamers who rely on Wine or native game clients will have a new option to play games thanks to the latest update. Valve’s fork of Wine, received a major update allowing users to choose to use Proton in place of games’ clients, in some cases providing new functionality such as controller support, better frame rates, or even better multiplayer support. Even better? It works with non steam titles.
Linux users still don’t have the same level of support as Mac or Windows users do, but with too
Shortly after announcing the game was going completely free after live development has ceased, Splash Damage also decided to release their original crowdfunding awards, one of which is a 300 page game design doc. I love reading these things.
“Unity has clarified to us that this change effectively makes it a breach of terms to operate or create SpatialOS games using Unity, including in development and production games,” Improbable said today.
As soon as I read the news earlier today about Unity’s decision regarding SpatialOS games, I knew it was only a matter of time before another engine partnered with them. I just wasn’t expecting them to put forth such an absurdly large amount of money.
Now maybe a portion of that can be u
We have enjoyed a successful eight-year run and would like to thank Activision for their partnership on Destiny. Looking ahead, we’re excited to announce plans for Activision to transfer publishing rights for Destiny to Bungie. With our remarkable Destiny community, we are ready to publish on our own, while Activision will increase their focus on owned IP projects.
It’s hard to believe it’s already been 8 years since Bungie joined Activision. We all like to take the easy jabs and poke fun
From Marc Andreessen:
I think AR has tons of potential applications, both at work and at home. [But] I think VR is going to be about 1,000 times bigger.
On the latest podcast of a16z, Andreessen goes onto explain that while AR works for more “interesting” places in the world (in other words, more densely populated), rural places never get to see the benefits of AR as much. As someone who spent a large portion of my life growing up in the middle of nowhere Wisconsin, this makes a lot of s
Developers receive 88% of revenue. There are no tiers or thresholds. Epic takes 12%. And if you’re using Unreal Engine, Epic will cover the 5% engine royalty for sales on the Epic Games store, out of Epic’s 12%.
The timing of this is interesting, coming just days after Stream’s new tiered pricing favoring larger titles.
Via twitter:
As of November 28 at 2pm PST, the North American and European WildStar game service has closed. Thank you to everyone who joined us on this grand adventure across Nexus!
I never played the game, but it’s always sad to see an MMO close up shop.
The studio behind Wallace and Gromit will be handing over 75% ownership to it’s workers, assuring the team won’t be in danger of a big company buyout.
Good. Employers should be able to fire employees based on their political beliefs, no matter what they are. Political beliefs are a chosen ideology, unlike race or gender. If your beliefs do not align with a company you work for, go somewhere else.
Seismic Games is best known for mobile game Marvel Strike Force, (something I had to do a bit of searching around to learn). Having a group of industry veterans with experience working on IP based games will hopefully provide a strong boost for Niantic’s upcoming Harry Potter game as well as Pokemon Go.
Nels Anderson, lead designer of Mark of the Ninja, Sean Vanaman and Jake Rodkin of Telltale’s The Walking Dead (probably most famous for their Idle Thumbs podcast), and artist Olly Moss have come together to form Campo Santo, based in San Francisco, CA. I can’t wait to see what they come up with.
Campo SantoCampo Santo is a small but scrappy video game developer in San Francisco. Our debut game Firewatch is available for PS4, Windows, Mac, and Linux.Campo Santo
Update April 21, 2018:
Valve h