Since the inception of Substance, our technology and tools have evolved to make
3D creation accessible to artists of every stripe. In Adobe, we’ve found a great
partner who shares our love of creation and our drive for innovation and growth.
As someone who used to be a heavy user of pretty much the entire Substance
Suite, I have mixed feelings about this. One one hand, Substance software will
be around for a lot longer. On the other hand, there’s this statement (emphasis
by me):
When it c
Linux gamers who rely on Wine or native game clients will have a new option to
play games thanks to the latest update. Valve’s fork of Wine, received a major
update allowing users to choose to use Proton in place of games’ clients, in
some cases providing new functionality such as controller support, better frame
rates, or even better multiplayer support. Even better? It works with non steam
titles.
Linux users still don’t have the same level of support as Mac or Windows users
do, but with tool
Shortly after announcing the game was going completely free
[https://www.dirtybomb.com/news/dirty-bomb-goes-free/] after live development
has ceased, Splash Damage also decided to release their original crowdfunding
awards, one of which is a 300 page game design doc. I love reading these things.
“Unity has clarified to us that this change effectively makes it a breach of
terms to operate or create SpatialOS games using Unity, including in development
and production games,” Improbable said today.
As soon as I read the news earlier today about Unity’s decision regarding
SpatialOS games, I knew it was only a matter of time before another engine
partnered with them. I just wasn’t expecting them to put forth such an absurdly
large amount of money.
Now maybe a portion of that can be used
We have enjoyed a successful eight-year run and would like to thank Activision
for their partnership on Destiny. Looking ahead, we’re excited to announce plans
for Activision to transfer publishing rights for Destiny to Bungie. With our
remarkable Destiny community, we are ready to publish on our own, while
Activision will increase their focus on owned IP projects.
It’s hard to believe it’s already been 8 years since Bungie joined Activision.
We all like to take the easy jabs and poke fun of
From Marc Andreessen:
I think AR has tons of potential applications, both at work and at home. [But] I
think VR is going to be about 1,000 times bigger.
On the latest podcast of a16z [https://a16z.com/], Andreessen goes onto explain
that while AR works for more “interesting” places in the world (in other words,
more densely populated), rural places never get to see the benefits of AR as
much. As someone who spent a large portion of my life growing up in the middle
of nowhere Wisconsin, this
Developers receive 88% of revenue. There are no tiers or thresholds. Epic takes
12%. And if you’re using Unreal Engine, Epic will cover the 5% engine royalty
for sales on the Epic Games store, out of Epic’s 12%.
The timing of this is interesting, coming just days after Stream’s new tiered
pricing favoring larger titles.
Via twitter:
As of November 28 at 2pm PST, the North American and European WildStar game
service has closed. Thank you to everyone who joined us on this grand adventure
across Nexus!
I never played the game, but it’s always sad to see an MMO close up shop.
The studio behind Wallace and Gromit will be handing over 75% ownership to it’s
workers, assuring the team won’t be in danger of a big company buyout.
Good. Employers should be able to fire employees based on their political
beliefs, no matter what they are. Political beliefs are a chosen ideology,
unlike race or gender. If your beliefs do not align with a company you work
for, go somewhere else.
Seismic Games is best known for mobile game Marvel Strike Force, (something I
had to do a bit of searching around to learn). Having a group of industry
veterans with experience working on IP based games will hopefully provide a
strong boost for Niantic’s upcoming Harry Potter game as well as Pokemon Go.
Nels Anderson, lead designer of Mark of the Ninja, Sean Vanaman and Jake Rodkin
of Telltale’s The Walking Dead (probably most famous for their Idle Thumbs
podcast), and artist Olly Moss have come together to form Campo Santo, based in
San Francisco, CA. I can’t wait to see what they come up with.
Campo SantoCampo Santo is a small but scrappy video game developer in San
Francisco. Our debut game Firewatch is available for PS4, Windows, Mac, and
Linux.Campo Santo [http://www.camposantogames.com/a