Will Wright has cofounded Syntertainment, a new startup that has raised $5
million from investors, including Andreessen Horowitz and former Electronic Arts
chief executive John Riccitiello.
Will Wright raises $5M for Syntertainment startup to blend reality and
entertainment (exclusive)Tech veteran Avi Bar-Zeev joins Wright as cofounder at
startup that plans to blend entertainment and reality.VentureBeatDean Takahashi
I also believe EA’s strategy is sound. Our focus on our talent, our brands and
our platform together with our investment in next-generation consoles, mobile
and PC free-to-play, as part of our ongoing transition to digital, is right. But
we have plenty of work ahead to ensure our collective success.
The words of former executive vice president of EA Sports and Origin. Notice how
PC is lumped together with ‘free-to-play’. Even though Wilson has been with EA
for 13 years, I’m sti
Sci-fi author and former writer and story consultant for Microsoft Game Studios,
Eric Nylund, has joined up with Amazon Game Studios as its new director of
After playing around with the Amazon games marketplace on Android, it seems
pretty clear the want to really get into the video games market, they just don’t
Halo and Gears of War writer joins Amazon Games StudiosEurogamer.netJeffrey
Using Mario Kart to demonstrate your startup’s new product is a neat idea. The
website with all their results can be found here [http://kartlytics.com/].
Carmack has been a huge backer of the Oculus Rift since it’s inception, so this
comes as no surprise. Shortly after the announcement, id tweeted
[https://twitter.com/idsoftware/status/365124044405739521] to confirm Carmack
will still be involved there as well.
John Carmack Joins Oculus as CTOWe have incredible news to share with the
community: legendary game programmer John Carmack will be officially joining
Oculus team as...Oculus VR
Former Monolith developers behind F.E.A.R have announced their new studo,
Blackpowder Games and their first title, Betrayer
[http://www.blackpowdergames.com/betrayer/]. The high contrast black and white
look is an interesting and unique style to go with.
Ex-Monolith devs form BlackpowderKey devs behind F.E.A.R., No One Lives Forever
re-team with colleagues for PC action adventure BetrayerGamesIndustry.bizChris
After owning the little cube for more than a month now, I can attest to this.
The marketplace and UI are horrible. I’ve since sideloaded the thing with XBMC
and Netflix, and has become a nice media device, however.
73 percent of Ouya owners haven’t paid for a single gameCEO Uhrman projects
confidence even as majority aren’t spending money.Ars TechnicaKyle Orland
Hidden away in the press release, World of Warcraft dropped to 7.7 million
subscriptions, losing roughly 600k since the last quarter.
Activision Blizzard breaks off from Vivendi in $8.2 billion deal<b>UPDATE</b>
The house of <i>Call of Duty</i>, <i>World of Warcraft</i> and
will spin off of Vivendi to become an independent, publicly traded publisher.
Game DeveloperKris Graft
Formed by executives hailing from Blizzard, Sony Online and Relic Entertainment,
and backed by NCSoft in their first round of funding. Their first order of
business should be a better web site.
Molten Games – New game studio, Molten Games, opens in San DiegoMolten Games
Former employees have reported th
In Wake of Atari’s bankruptcy auction, Master of Orion and Total Annihilation
managed to get snapped up by Wargaming, with Rebellion Interactive grabbing
Moonbase Commander and Battlezone, and Stardock bought Star Control. Interesting
to note that Chris Taylor, designer behind Total Annihilation works at Gas
Powered Games, which was acquired by Wargaming earlier this year.
Creative Directer Ocean Quigley, Gameplay Lead Dan Moskowitz, and Lead Architect
Andrew Willmott have left EA/Maxis to form an indie studio, Jellygrade. An
interesting move, but Im going to remain skeptical for the time being. Forming a
studio to develop an iPad game just seems like a bad move with the shape of the
Nintendo’s in trouble right now. Nintendo, I think, waited two years too long to
launch a competitive, high definition console…I think by the time they did
launch a console which stacks up really well, the other two guys [Sony and
Microsoft] passed them by, and I think they’re in a world of trouble right now.
I wouldn’t go so far as to say Nintendo is in trouble, but they have definitely
waited too long. Between the poor marketing of the Wii U, and the lack of real
third party support, its h