Underlost, By Tyler Rilling
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Business

The money behind it all.

World of Warcraft Drops to 8.3 Million Users

Looks like its time for another expansion.

Posted in: Business, Culture
By: Tyler
1 min read

Good Enough.

Nearly a decade ago I launched ULost, my first startup, providing affordable web hosting to everyone. It wasn’t anything groundbreaking, but what it did, it did well. At it’s peak, I hosted nearly 900 paid monthly subscribers, and thousands of free accounts. But due to a series of unfortunate events and trusting the wrong people, I eventually was forced to make a tough decision: shut it down, or rebuild from the ground up. Working 14 hour days doing tech support, managing servers, and web develo

Posted in: Business, Personal
By: Tyler Rilling
2 min read

Star Wars The Old Republic To go Free-to-Play In Fall

Called this back in January, but I expected it to go Free-to-play a lot sooner. Really, I’m just surprised the monthly subscription setup for the game lasted as long as it did.

2012-07-31T14:27:21

Posted in: Business, Play
By: Tyler
1 min read

Blizzard CEO Mike Morhaime Comments on Diablo III

Mostly fluff acknowledging the game still needs a lot of work. There is also some mention of “social changes” that will hopefully make the game not feel like a ghost town.

Posted in: Business, Play
By: Tyler
1 min read

IOS Game Stole Torchlight Assets

Armed Heroes developer, Serena Zhang responds that they “never straightly stole assets from Torchlight,” instead they were inspired by games like World of Warcraft. Notice they don’t deny they used stolen assets- they just didn’t steal them directly.

Posted in: Business
By: Tyler Rilling
1 min read

Tekken Producer on DLC

Actually this is something my bosses have been asking me for quite a while now – what are our plans for DLC? How much money can we make? They are a company, obviously, in it to make money. So it’s something I’m continually asked even now. But I haven’t changed my stance. If you’re making a fighting game, all of the elements necessary to enjoy it should be on the disc, or should at least be available for free.

Posted in: Business
By: Tyler
1 min read

Penny Arcade Sells Out

> People don’t like advertising almost as a general rule; Advertising is simply The Way It Is. People who make content learn to like it, because they want to make content, and they also want to eat food and sleep under a roof, and the opportunity to do both at the same time seems like a pretty good idea. Honestly, I thought this was a joke at first. It falls way beyond what Kickstarter was meant for- that is, time-limited projects. Either way, it’s an interesting take on the crowdfunding issue

Posted in: Business, Culture
By: Tyler Rilling
1 min read

Valve Announces Steam Greenlight

With the success of their Steam Workshop, Valve has found a way to crowdsource the approvals process for Steam.

Posted in: Business
By: Tyler
1 min read

Second Life Didn’t Fail

The problem — really the only problem, but a big one nonetheless — is they couldn’t ever find a way to make those numbers grow. Nothing they did worked, and Rosedale doubts that even early Facebook integration would have helped.

Right, Second Life didn’t Fail. It just could never figure out what it wanted to be.

Posted in: Business, Culture
By: Tyler Rilling
1 min read
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Site last updated: 27/12/2022. ❤️