I grew up playing video games. By the age of three, I started mastering my parents’ old Atari 2600. Growing up, I didn’t have a lot of friends, and those I did have, didn’t live close by, so video games always helped keep the loneliness at bay. By the time high school rolled by, I was well into making mods and eventually even experimenting with making my own games. Video games even helped me bond with my mentally disabled brother. A bond we both still share today, even after 20 some odd years.
Criminals stealing from criminals, trying to steal a game about criminals.
As a kid, I idolized this man. I read Nintendo Power almost religiously. As far as I was concerned, this man was Nintendo. As I got older and read more about him, my perception of him changed somewhat. While I still respect the man, like Steve Jobs, this man built these amazing products by being a ruthless businessman. But despite his business practices, or perhaps because of it, Nintendo created some of the most memorable gaming experiences in my childhood. He put the consumer experience over e
An interesting look at naming conventions in World of Warcraft. Personally, from an early age, I've found myself becoming prejudiced against people whose usernames began and ended in ‘x’ or included Final Fantasy or Dragon Ball names. Looking at you xX-Sephiroth-Xx69.
An Investigation of World of Warcraft Character NamesA story of explorative game analytics and the surprises you encounter when investigating eight million World of Warcraft characters - and a couple of thousand Battlefield player
I loved the first parts of Escape From City-17. Out of all the fan made Half-Life inspired films, I always thought this was one of the best produced. I hope it get the funding it needs.
Half-Life: Escape From City-17 Part 3The next installment in the Escape From City-17 series. Based on the Half-Life games. | Check out ‘Half-Life: Escape From City-17 Part 3’ on Indiegogo.Indiegogo [http://www.indiegogo.com/projects/half-life-escape-from-city-17-part-3]
“EA didn’t give a shit about FIFA.”
Rejection, tragedy and billions of dollars - The story of FIFA - MCV/DEVELOPEA didn’t give a shit about FIFA.”Neil Thewarapperuma (or Neil T to his friends) isn’t a man to mince his words. He was the European marketing boss for EA Sports back in 1993, the year the publisher wMCV/DEVELOPMCV Staff [http://www.mcvuk.com/news/read/rejection-tragedy-and-billions-of-dollars-the-story-of-fifa/0120299]
Jennifer Helper was working on sequel Dragon Age: Inquisition but is quitting BioWare this week to go freelance, in large part thanks to threats she and others of the team received in the wake of Dragon Age II’s release.
Both [http://oneofswords.com/2013/07/editorial-stop-threatening-game-developers/] of these [http://dudehugespeaks.tumblr.com/post/56805389679/dynamite-fishing-an-open-letter-to-phil-fish] posts still seam relevent. Even if it comes from some anonymous kid or manchild, who’
Half-Life 3 has become the gamer’s equivalent of the DB Cooper legend. There are so many hints and speculation over something that could be there. Whether or not the game really exists or not, the real question is whether or not anything produced could live up to the hype thats built up over nearly a decade or waiting.
Half-Life 3 – the game that doesn’t existHints, teasing tweets and feverish speculation, the wait for Valve’s next version of the game is like an online soap opera. By Rich Stant
Members participate in Xbox Community Ambassadors or the Enforcement United beta, and on the backend, we track your participation, calculate your XP, and award loot to your Gamertag as you level up. There’s no need to opt in to earn rewards, submit your activity, or create a new profile. We’ll take care of the heavy lifting.
Looks like leveling your gamertag was successful enough for Valve/Steam that Microsoft is jumping on the bandwagon too. I wonder how long until they add trading cards to
A great read if you know how to program. Even if you don’t, it makes an interesting skim through.
But if the loudest voices in the Call of Duty “community” act like an angry mob instead, guess how the entire world views Call of Duty?
While the majority of gamers don’t act this way, they are often times the ones most heard. It’s also why the gaming community can’t be taken as a whole so often. It’s that angry mob mentality that is the first to stand out to any non or even casual gamer. I was turned off of League of Legends for this very reason. While most may be nice people to play with,
Riot Games eSports manager Nick Allen:
This was a lengthy process; we had a lot of people fighting for this and it wasn’t something that happened overnight. This was a constant back and forth of ‘show us more proof… is this realistic?’ and that sort of thing. Eventually it got to the point where they were like ‘we have no reason to say no… okay, this is legitimate’.
The U.S. Now Recognizes eSports Players As Professional AthletesTo the general public, the idea that those who play video gam