Riot Games eSports manager Nick Allen:
This was a lengthy process; we had a lot of people fighting for this and it wasnât something that happened overnight. This was a constant back and forth of âshow us more proof⌠is this realistic?â and that sort of thing. Eventually it got to the point where they were like âwe have no reason to say no⌠okay, this is legitimateâ.
The U.S. Now Recognizes eSports Players As Professional AthletesTo the general public, the idea that those who play video g
I love these kinds of anecdotes.
Dirty Game Development TricksOne of Game Developerâs most popular features was our âDirty Coding Tricksâ bit from 2009, where we got devs to open up about some of their ugly hacks -- and in 2013 weâre back with nine new from-the-trenches stories, including a few unorthodox tricks from other dev disciplines besides programming.Game DeveloperGame Developer Magazine StaffJune 24, 2013
Unlike other game making systems that focus on an engine/editor that happens to be able to call out to a scripting language, Lobster is a general purpose stand-alone programming language that comes with a built-in library suitable for making games and other graphical things.
The Lobster Programming Language â Wouter van Oortmerssen
Iâm not ashamed to admit how excited I am over the possibility of a new Shaq-Fu game. I just hope this isnât some crappy IOS game.
12/09/2019 update: There was a new game. And it was bad. The series did not age well.
Looks like its time for another expansion.
Today marks the last day of MSN Messenger before it permanently shuts down and merges with Skype. In a way, it signals the end of an era of my life. Itâs a service I used for almost half my life since I was 13. It had a profound effect on my life. It was the first real social network I was part of.
Years ago, I mostly hid out on IRC or battle.net. If someone wanted to find me online, they knew I could always be found there. I didnât even have an AIM or Yahoo username for some time. Nothing abo
A woman seeking to expose misogyny in video games has suffered a harsh lesson in the extent of Internet viciousness, as a campaign of harassment escalated to a Canadian man creating a game that let people batter an image of her face.
It amazes me how someone could raise so much money for a great, interesting concept, then becomes a target of trolling by the same type of people who helped raise the money in the first place. Stay classy, average straight white male gamer.
People donât like advertising almost as a general rule; Advertising is simply The Way It Is. People who make content learn to like it, because they want to make content, and they also want to eat food and sleep under a roof, and the opportunity to do both at the same time seems like a pretty good idea.
Honestly, I thought this was a joke at first. It falls way beyond what Kickstarter was meant for- that is, time-limited projects. Either way, itâs an interesting take on the crowdfunding issue.
If youâre computer savvy enough to figure out how to get Linux installed, and setup WINE to get Diablo 3 playable on an unsupported OS, you should be smart enough to realize Blizzardâs in-game security, Warden will throw off some false positives on occasion. Blizzard is not going to waste time sorting through thousands of bans to verify youâre just playing, and not having multiple VMs open and botting.
Moral of the story: If you play an online game, dont complain if you get banned or something
The problem â really the only problem, but a big one nonetheless â is they couldnât ever find a way to make those numbers grow. Nothing they did worked, and Rosedale doubts that even early Facebook integration would have helped.
Right, Second Life didnât Fail. It just could never figure out what it wanted to be.