The original Mirror’s Edge gave you the illusion the city was open, with multiple routes to take when transversing the roof tops. It pulled off the illusion on non-linearity really well, but letting me run anywhere I want in a world as beautiful as Mirror’s Edge makes me want to play this so much more.
About the Author
Tyler Rilling is the Author/creator of Underlost. They're not an Undertale game. They're also the lead developer for a design agency in Seattle. Probably still playing too much Destiny 2.
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