The original Mirror’s Edge gave you the illusion the city was open, with multiple routes to take when transversing the roof tops. It pulled off the illusion on non-linearity really well, but letting me run anywhere I want in a world as beautiful as Mirror’s Edge makes me want to play this so much more.
About the Author
Tyler Rilling is the Author and creator of Underlost. They're not an Undertale game. They're also a senior developer for a design agency in Seattle. Probably still playing too much Destiny 2.
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