Underlost, By Tyler Rilling
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StarCraft Universe

Published on Written Aug 12, 2013Last Updated Feb 13, 2022
1 min read

An ambitious and rather impressive project to say the least. At some point though, you have to ask yourself if it would just be easier to build a 3rd person game engine in the likeness of Starcraft, outside of the Starcraft II client, rather than modding a real time strategy engine to function as a 3rd person game. A good comparison to this would be the popular Warcraft 3 mod Dota, and the stand alone game Dota2.

When you’re constructing a mod for a game, you’re limiting yourself to that game, and that game developer’s rules. You also have little to no say in the matter if the developers of the original game suddenly decide to shut you down for any reason.

StarCraft Universe
A free to play science fiction Multi-Player Online RPG played through Battle.net on StarCraft II. (No StarCraft purchase required)
Kickstarter

Update 2018:

I was curious whatever happened to this. As it turns out, it did become funded, and was eventually released with a few caveats. It does require Starcraft II to play, and is released inside the game's arcade game section. as of 2016, there's 4 maps, and development seems to have ceased.

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About the Author
Tyler Rilling

Tyler Rilling is the Author and creator of Underlost. They're not an Undertale game. They're also a senior developer for a design agency in Seattle. Probably still playing too much Destiny 2.


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