Newsletter
I know where the bodies are buried.
Being indispensable as a developer is never a good position to be in, and can actually be self-destructive to your career.
The money behind it all.
Newsletter
Being indispensable as a developer is never a good position to be in, and can actually be self-destructive to your career.
Bioware's Anthem was supposed to be their next big IP. Unfortunately, it never gained the same traction as their other games like Dragon Age or Mass Effect.
It's been announced development has shifted from Hardsuit Labs to Paradox Interactive
The Viking inspired survival game has already hit 2-million players since it arrived on Steam Early access just two weeks ago. With their small team of 5, the developers at Iron Gate and Coffee Stain Publishing have already made close to $28 million after Steam's 20% revenue cut.
Business
Stradia launched just a little over a year ago, and they're already shutting down both of their internal studios in Los Angeles and Montreal.
Sure, fine why not. The developer behind this has some experience making narrative-based games, so it won’t be terrible. Probably.
pic.twitter.com/j8woV7g9Tx
— Vince Zampella (@VinceZampella) August 19, 2019
I keep going back and forth between how I feel about the whole situation. On one hand, this is exactly what community managers are for. As developers, it’s not our responsibility (nor do we often have the experience) to interact directly with fans. It’s not really a surprise that some developers resorted to name-calling and poor judgment when they started to receive death threats.
But, on the other ha
Apex Legends developer Respawn is looking to deter cheating by forcing those who break the rules to play together.
Too bad they don’t take this concept one step further. If painted in the right light, this could be a huge opportunity for a hacking type of competition, much in the same vein of Facebook’s CTF. They could even go so far as offering rewards for players who disclose exploits, as a sort of bug bounty program.
In concept, it was a great idea to have a hidden high level code editor right there on a console as an easter egg. But in practice, this opens the console up to a slew of exploits. there’s no saying what kind of system access the editor really has, and players that do not know how to read code could potentially brick their systems. Nintendo made the right call to remove it.
I’ve had a Steam account long enough to know how annoying Steam can be. It started out terrible, got better, then somewhere around the time of trading cards, music player, and other useless features, its started to turn to shit. It does have some great features for everyone though; Steam workshop and game forums for example. Epic isn’t even trying to compete in these areas, making it clear they arent trying to make a better platform, they’re just trying to steal users.
With worsening PC platfo
Google is shutting down its Emmy Award-winning VR film division, Spotlight Stories, after six years of building out content
Between this and they’re Daydream platform not being updated for over a year, it’s clear Google is exiting VR. A shame, because projects like Spotlight Stories highlighted the notion that VR can be used for other forms of entertainment besides just video games.
“The world thinks we’re making Titanfall 3 and we’re not – this is what we’re making,” he said. “To try and convince a skeptical audience for months with trailers and hands-on articles, we’re just like, ‘Let the game speak for itself’ – it’s the most powerful antidote to potential problems. We’re doing a free to play game, with essentially loot boxes, after we were bought by EA, and it’s not Titanfall 3. It’s the perfect recipe for a marketing plan to go awry, so why have that – let’s just sh